DISCUSSION QUESTIONS

NOTE: Discussion questions this quarter will serve as a study opportunity. Answer the questions in your notebook or electronically. Use the notes to study for class presentations. When indicated, some discussion questions should be submitted to Kit.



DQ #1

Foundations of Game Design

Define the following concepts in game design:

  • Core mechanics
  • Gameplay loop
  • Game balance
  • Difficulty curve
  • Reward systems

Answer the following questions based on the definitions you found for the concepts above:

  • What makes a mechanic "fun"? How do different reward systems affect player engagement?
  • How do different genres define their core gameplay loops (e.g., RPG vs. platformer)?
  • What is the difference between "challenging" and "unfair" game design?
  • How can reward systems (points, achievements, loot) change player motivation?


DQ #2

TBD

TBD



DQ #3

Gameplay & Storytelling in Games

Define the following concepts in gameplay and storytelling:

  • Linear storytelling
  • Nonlinear gameplay
  • Asymmetric video games
  • Branching narratives
  • Emergent storytelling
  • Emergent gameplay
  • Ludonarrative dissonance
  • Cooperative video games

Answer the following questions based on the definitions you found for the concepts above:

  • Which storytelling method creates the strongest player immersion?
  • How does storytelling in games differ from books and movies?
  • Can a game succeed without a story if the mechanics are strong? Why or why not?
  • Where do you see ludonarrative dissonance in popular games, and how does it affect the experience?


DQ #4

TBD

TBD



DQ #5

TBD

TBD



DQ #6

TBD

TBD



DQ #7

TBD

TBD



DQ #8

TBD

TBD



DQ #9

TBD

TBD