GAME PLAY

This page showcases the final projects from our senior seminar in "Game Design & Development". Each of the games below highlight your engagement with game design principles, such as mechanics, narrative, aesthetics, feedback and reward systems, HUDs, and user experience, as well as your team work in planning, coding, prototyping, and playtesting your game ideas.

As you play, consider yourself an alpha tester who is testing a prototype on behalf of your classmates. So, play around, have fun, and don't forget to leave meaningful feedback to your classmates.


System Requirements

Windows IMPORTANT NOTE: Windows will ask you to make sure you know what you are executing, so please confirm that you want to execute the file anyways. School computers won't allow you to run any program, which is sad.

macOS IMPORTANT NOTE: In order to execute and play the games in macOS (regardless of OS version), you will need to:

  1. Click and Execute the file: After downloading the game and clicking to execute it, you will have a message similar to this: "Apple could not verify 'GAME' is free of malware that may harm your Mac or compromise your privacy.", click on "Done" or close the message.
  2. Go to System Settings: After dismissing the message go to System Settings > Privacy & Security and scroll all the way down. There will be a section that will have the name of the application you were trying to open. Click "Open Anyway" and input your password (or fingerprint) to execute the game.

Java IMPORTANT NOTE: In order to play "NOBODY PUTS BABY IN A CORNER!" (developed in Java), you will probably need to have Java 21 or higher installed in your system.


The Games


Card image

Coming Soon



Evaluation

Your classmates will evaluate their gaming experience playing your team's video game using the rubrics below (worth 40 points):

  • Mechanics: Were the game mechanics well implemented, balanced, and fun to interact with? This includes how well controls for moving, combat, jumping, solving puzzles, etc. responded and if they were intuitive to use. 5 pts.
  • Premise: The game presented you with compelling premise that supported your motivation and connected meaningfully with gameplay. 5 pts.
  • Entertaining Value: The game sustained your interest through challenge, novelty, or emotional resonance, demonstrating a thoughtful understanding of the "fun factor". 5 pts.
  • Difficulty Curve: Did the game presented you with a balanced progression of challenge? This includes the difficulty increasing appropriately as you gained "mastery", without making you feel frustration. 5 pts.
  • Feedback System: Did you receive meaningful rewards, feedback, or reinforcement for actions performed? This includes sounds, alerts, color changes, flashing, updating the HUD, and such. 5 pts.
  • Technical Functionality: The game performed smoothly with minimal bugs or glitches. 5 pts.
  • Originality and Creativity: Did the game offer you some innovation in its concept, mechanics, or presentation? Or a creative twist on established genres? 5 pts.
  • Completeness: Did the game feel finished and cohesive to you? Taking into account the time (8 weeks), were the visuals, audio, menus, and other elements able to form a unified gaming experience? 5 pts.